D&D Suc-Incubus

Risen Traits
As a Succubus or Incubus, you have the following traits:

Ability Score Improvement. You are wise and charming. Your Wisdom score increases by 1, and your Charisma scores increases by 2. Age. Succubus and Incubus are said to be immortal, always appearing as beautiful youth.

Alignment. Succubi and Incubi follow their own rules and are usually neutrally aligned

Size. Succubi and Incubi are as tall as humans. Your size is Medium. Speed. Your base speed is 30 feet. You also gain a fly speed of 60 feet. If you are wearing medium armor, your fly speed becomes 50, and if you are wearing heavy armor, your fly speed becomes 40.

Darkvision. Living in a world of darkness has adapted your race to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of red. Quite Charming. You have proficiency in the Deception and Persuasion skills. You also have advantage on Charisma (Deception) and Charisma (Persuasion) checks if the creature you are deceiving or persuading is attracted to your gender. At 4th Level, you also gain the ability to cast Charm Person innately without any components. You use your Wisdom for the saving throw. You can only have one creature charmed in this way. Telepathic Bond. While you have a creature charmed, you can speak telepathically to it and it can speak telepathically back to you. This telepathic speech has no range, and you even be in a different plane then it. Shapeshifting. You can use an action to polymorph into a Small or Medium humanoid of the same gender, or back into your true form. Without wings, you lose your flying speed. Other than your size and speed, your statistics stay the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form upon death. Fiendish Claws. While in your true form, you are never unarmed. You have sharp claws that you are proficient with that deal slashing damage equal to 1d6 + your Strength modifier. Fiendish Resistances. At 5th level, you become resistant to cold, fire, lightning, and poison damage. At 10th level, you become resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons. Languages. You know how to read, write, and speak in Common, Abyssal, and Infernal.